Looking for a book by Crispina Kemp? You’re in the right place, but too soon.
Coming shortly… The Spinner’s Game
Set in the between-time, when hunter-gatherers turned to settled agriculture, when spirits and demons morphed to gods, the five books of The Spinner’s Game takes Kerrid’s story across continents and weaves through ages fraught with floods and droughts to become the prototype of our most ancient myths.
Kerrid, a fraudulent seer born of a fisher-hunter clan, holds two beliefs. That in her psychic abilities and exuded light she is unique, and as Voice of the Lady she’s exempt from wedding a man of the clan chief’s choice. Both convictions are shattered when nine boats arrive from the east carrying the ancient Chief Uissinir who wants her as wife, and five of his sons who emit similar lights and share tricks like her own. Asars, they call themselves, because of that light. Forced to make an unwise judgement, a trail of death follows.
Questions plague her: Why does she dream of babies burning? Why does a voice in her head taunt her: Suffer the loss, suffer the pain? What has she done? And what is she that no matter how lethal the wound, she does not die?
In this first book of The Spinner’s Game, Kerrid explores and develops her powers, gains a glimmering of what she might be, discovers the source of the accusatory voice, and works to transform her status to that of a genuine shamanic wise-woman, able to enter the Spinner’s Otherworld Web.
Kerrid, a shamanic wise-woman, has psychic powers and exudes a strange light, traits she shares with the Asaric Uissids amongst whom is her wed-man Gimmerin.
Now the Otherworld Spinner has tasked her with the eradication of Neka, the snake-demon that haunts her with its hissing accusations. How is she to do it? She believes the answer lies in the cause and the source of their Asaric nature.
When the eldest Uissid announces his intention to discover this source, Kerrid insists she must visit. But to stay longer she must gain the brothers’ approval; not helped by her wed-man’s repeated efforts to undermine her, motivated by his jealousy of the Uissid Jiar.
In this second book of The Spinner’s Game, Kerrid learns of their divine origin and sets out on a quest to locate the Pole that Threads the Worlds via which they hope to regain what they’ve lost.
Kerrid, a shamanic wise-woman, has discovered the Asars are banished divines. Now to gain their divine world, she seeks the Pole that Threads the Worlds, for in that high place resides the demon Neka, which the Spinner has tasked her to eradicate.
No longer with her wed-man in this third book of The Spinner’s Game, Kerrid ventures alone on this quest, a journey that takes her to the western shore of the Boundless Sea and into the frozen wastes of the north. Along the way, she encounters those who want to waylay her, hinder her, and kill her. She has much to learn, including how to be open to love.
Tasked to eradicate the snake-demon Neka, shamanic wise-woman Kerrid believes that first she and her Uissid friends must regain their divine world from which they were banished. But how to gain it? They can’t use the pole she sought in Book 3.
Now in book four of The Spinner’s Game, Kerrid tries a different strategy. There are holes in the sky, and one sits above Black Mother Mountain in Gushan, land of her birth. If she returns there, climbs the mountain… But to gain it she faces three obstacles. One: Her sister has forbidden her access to Gushan. Two: That same sister is the keeper of the demon in physical form. Three: That demon seems determined to kill everyone that she loves, and she now has a child. How is she to protect that infant and yet complete her task? Troubled times lay ahead for her.
Book Five (WiP)
When shamanic wise-woman Kerrid visited Idiglat Plain as a child, few people dwelt there. Now, faced with a flood of refugees, she leads her people there to find the only land available is in the outlying foothills. An Asar known as the Qar of Lohanit grants her and her Gusrikt the use of it. There she grows a plant that yields the lightest, strongest fibres. She intends to use it in a renewed attempt to reach the divine world, a vital move if she’s to complete her task to eradicate the snake-demon Neka. But things don’t go as she planned.
Who is this Qar of Lohanit? And what’s his connection to the Southern Lord, closest ally of the snake-demon? And what is this hold the Qar has over her?
In this last book of The Spinner’s Game, Kerrid finds herself faced with the consequences of two broken oaths. And if she doesn’t make amends, all of humanity will die.